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NSA GenCyber 2022 Grant Award
Drs. Joy Li and Yan Huang were awarded by the NSA GenCyber 2022 for their Capacity Building proposal “GenCyber: Middle School Cybersecurity Education via Virtual Reality”! This is a 100k grant for 2 years, Yan is the PI and Joy Li is the Co-PI. They are hoping to build up a 5-year plan for more grants based on this. Please read…
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Global Game Jam 2020
The Global Game Jam® (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development.
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VR-based Biofeedback Systems for Enhancing Social and Emotional Competence in Autism – Dr. Joy Li
This continuous research project aims to look for effective intervention or therapy methods using cutting edge VR devices and non-intrusive gaming methods to help mental healthcare. The basic idea is to let autistic children play serious games that dynamically adapt to their emotions while their emotional reactions are recorded by several devices, and their emotions…
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Affective Gaming System using Virtual Environment for Depression Detection – Dr. Joy Li & Chao Mei
VR provides a fully immersive experience and can meet the high requirement on controllable variables. The possibility of triggering stronger and more specific emotional reactions in a safer environment arises the interest to use VR as a therapeutic intervention for individuals with mental disorders, yet the use of VR in diagnosis has still not been…
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Adaptive Virtual Environments for a Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum – Dr. Chao Mei
The goal of this research is to develop and evaluate an adaptive virtual reality (VR) system that will enable an innovative therapy for children with attention deficit on the autism spectrum. The prevalence of autism spectrum disorder (ASD) in the United State has grown significantly in recent years, and while there have been some successful…
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Exploring Virtual and Mixed Reality Environments as Mobility Assistance for People with Visual Impairments
One of the main focuses for the Realities Lab is how the emerging fields of Virtual and Augmented Reality can be used to assist people with disabilities. This is the fourth post in a series on the research conducted in this area.
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Press Release: “Hands-Free Mapping”
— Much like Google Maps collects information from motorists to plot out roadways, Kennesaw State University students are using data from smartphones to more efficiently map indoor spaces.
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Recreating Virtual Environments from User Traffic Pattern
One of the main focuses for the Realities Lab is how the emerging fields of Virtual and Augmented Reality can be used to assist people with disabilities. This is the third post in a series on the research conducted in this area.
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Comparing Auditory and Complementary Feedback Techniques in Virtual and Real World Environments For Visually Impaired People
One of the main focuses for the Realities Lab is how the emerging fields of Virtual and Augmented Reality can be used to assist people with disabilities. This is the first post in a series on the research conducted in this area.
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Towards Understanding and Developing Virtual Environments to Increase Accessibilities for People with Visual Impairments
One of the main focuses for the Realities Lab is how the emerging fields of Virtual and Augmented Reality can be used to assist people with disabilities. This is the second post in a series on the research conducted in this area.